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icecreammac

62 Game Reviews

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This was an incredible game. The bite-sized, outwardly simple puzzles were intuitive and (usually) quick to solve, but they still forced me to think and consider the logic behind the different pieces, keeping me engaged in them and giving a sense of pride whenever I sussed out the solution of a particularly challenging one. The quick puzzles really helped spur me onward to complete each one after the next, helping me not get bored of the game. And once I got through what I thought was the game, there were so, so many interesting secrets to find, more puzzles and mechanics to twist my mind around as I solved. There were so many secrets and new things to do that when I finally reached the true ending, I almost didn't believe that it was actually the ending.

The art direction was cute and charming, the music was moody and atmospheric, not distracting at all, there were some cute sound effects with the doodles, and the story had a bittersweet, "passing the torch" angle that invested me in Raide and the mysterious grandfather. This is the kind of game I gladly would've paid money for, an absolutely wonderful use of my time.

It's a cute game, and I like the retro feel, but even with more difficult modes and the ability to unlock different pastries--and thus, different star powers--I got bored pretty quickly. Maybe having a more interesting playing board or having Mai cheer you on if you manage to match four would make things more interesting? Just a thought.

Sorry, buddy, but there's really nothing to this game, no sense of progression. It took about two minutes to get to the best upgrade, and after that, there was nothing else for me to work toward. I spent another few minutes getting one million sweat, but nothing happened, so I turned the game off. Like, okay, I can make my Sweat go up faster. So what? It takes a lot more than that to make a compelling clicker game.

Oh, and as a last note, once I got the first upgrade, I stopped clicking because I didn't need to anymore (especially since there was no way to upgrade how much sweat I got for each click). After that, it was just waiting until I had enough sweat to get more upgrades.

On one last note, the "sunset" color was extremely garish and made it hard to read the text.

Overall, half a star because the game actually worked and kept me kind of entertained for a minute or two.

This was a great game. The puzzles were challenging brain-teasers without being unfair, leaving me feeling very good about myself when I managed to solve each one. I really hope for another in this (hopefully) series. I liked the visuals, and everything just seemed really casual and fun. I'd really like to see more like this.

It's pretty boring, really. Like, I clicked, I got some programmers, and after the third or fourth game, I got enough money that I didn't need to click ever again. But there wasn't any real thrill to that. There was no goal to work toward, so I was just looking at my money piling up and feeling nothing.

Not bad. It's a good game to test my reflexes. It's annoying that I have to go back to the beginning of the game when I screw up, though. That stopped me from playing for too long.

alexbrunoyo responds:

Thanks! I made this go back because the game was too short. But if I get more complains I'll change it! :)

This game was great! It was fast-paced with a solid difficulty curve, the controls were tight, which is essential for this game, and I felt like a badass flying through those obstacles. You, my friend, get 5 stars. Keep it up!

Freelance artist/editor and fantasy nerd.

Age 33, Male

Tennessee

Joined on 8/17/09

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